Sunday 13 February 2011

Building transparency

I've added some code to make buildings become semi-transparent as the player approaches the back of it. That means that you won't get ambushed by zombies you can't see or miss any power-ups. At the moment it's either transparent or opaque, but I'd like to implement a graceful fade in/out at some point.

I think this is a nice alpha effect that doesn't compromise the retro feel of the game.

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