Simon has created all the walk animations for the first zombie type with 8 x 5 individual sprites. It now looks great as they chase you around.Video here.
Simon has created all the walk animations for the first zombie type with 8 x 5 individual sprites. It now looks great as they chase you around.
Most of the gamepad code is finished now, so the game can be run with up to 5 players (4 with controllers, one on keyboard and mouse). There's no selection menu yet so yuo can't choose how many players can join a given game, but that's next.
Our 8-bit hero just got a brand new armoury. At the beginning of the game the world is now littered with loads of juicy powerups - weapons and health kits.
I've added a step to randomly add debris to our hitherto clean and tidy city. There's a small set of sprites for this at the moment, but you get the idea. Our city is now beginning to really look as though it's turning into hell.
I've added some more code to support multiple players. Obviously until gamepad code is written the game won't be multiplayer, but I want to support several players from an early stage.
I've done a little work modelling different weapon characteristics. Three weapons are implemented: pistol, rifle, and a plasma weapon. Each can have its own type of projectile, makes a unique sound, and I've also modelled different projectile speeds, fire rate, and damage.
I've altered the building generator to produce buildings with different patterns to the frontages, i.e. arrangements of windows. The patters are windowless, all windows, columnar, rows, and checks. Adds variety very easily.